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1. Shields VS Armor - in EVE General Discussion [original thread]
Originally by: TerrorWOLF Originally by: Sarmaul Edited by: Sarmaul on 27/02/2006 12:54:09 You forgot to calculate passive shield recharge in to your numbers. This happens in every shield vs armor tank thread. Shield tankers al...
- by Sam Comco - at 2006.02.27 19:28:00
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2. EVE needs triangular based power configuring - in Player Features and Ideas Discussion [original thread]
One of the things you almost always see in sci-fi shows, like in combat scenes, are quotes such as "divert power to shields" or weapons, trusters, etc. I'd like to see a triangle scheme power config. You slide a point inside of a triangle, one be...
- by Sam Comco - at 2006.02.20 00:14:00
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3. 68,403 Battleships in Eve - in EVE General Discussion [original thread]
Originally by: Wythrill Theroux I've just worked out the total isk value of all those ships 6,006,616,000,000 ISK Thats a long number So how much is EVE worth? lol just outa curiosity, I converted that to the average going rate o...
- by Sam Comco - at 2006.01.12 05:34:00
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4. another first person topic=) - in Player Features and Ideas Discussion [original thread]
http://www.eve-online.com/background/potw/apr01-02.asp answers all your camera drone questions
- by Sam Comco - at 2006.01.02 23:44:00
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5. 21k people, 1 out of every 40 are in Jita - in EVE General Discussion [original thread]
Just passed through Jita w/ 318 people there. Didn't notice any lag o_O Course that was just travel. I hope none are ballsy enough to try a combat mission there or something
- by Sam Comco - at 2006.01.02 21:23:00
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6. What if it's not true??? - in EVE General Discussion [original thread]
*someone darts Brutor and men in white suits carry him away into a van, never to see heard of again*
- by Sam Comco - at 2006.01.02 20:53:00
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7. Warp: Planetary Avoidance - in Player Features and Ideas Discussion [original thread]
Anybody mind pointing to which article cover this? I'm interesting in reading it. Are you just referring to the tech article? Quote: By creating depleted vacuum, that is, vacuum as found in space but completely stripped of all energy, and t...
- by Sam Comco - at 2006.01.02 06:34:00
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8. Crew Based Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Cuisinart No new skills please. In fact we should get rid of some of them. The more the merrier ^_^
- by Sam Comco - at 2006.01.01 20:43:00
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9. Warp: Planetary Avoidance - in Player Features and Ideas Discussion [original thread]
I totally agree. I almost feel embarrassed for EVE when I'm showing a friend and this happens. Really makes the game look incomplete
- by Sam Comco - at 2006.01.01 05:45:00
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10. Integrate EVE chronicles and shortstories into the game - in EVE General Discussion [original thread]
The EVE chronicles, short stories, and tech articles are pretty good, and add a level of depth that most games can only dream of having. But I think they need more exposure to the EVE community. I think they would serve as a bit of reading materia...
- by Sam Comco - at 2005.12.29 06:48:00
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11. Moa or Caracal? - in Ships and Modules [original thread]
Having spent a lot of time with both, I like the Moa a lot more. I think it really comes down to if you want to use missiles or turrets though. But the Moa has better base stats for most everything. I also quite like the new RMR bonus the Moa got
- by Sam Comco - at 2005.12.27 21:12:00
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12. Advanced navigation skills - in Player Features and Ideas Discussion [original thread]
I have a need for speed I wish there was more nav skills. I mean, you can pretty much get all the relevant skills for navigation really early in the game, unlike other skill trees. Advanced navigation could, just an idea, be broken into ship cl...
- by Sam Comco - at 2005.12.27 19:59:00
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13. The wider implications of Snowballs - in EVE General Discussion [original thread]
oh noez!
- by Sam Comco - at 2005.12.27 18:35:00
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14. Billions - in EVE General Discussion [original thread]
What's the secret to making money...I been playin for 7 months now and never had more than 32 million at one time X_X
- by Sam Comco - at 2005.12.25 06:25:00
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15. Anti-Missle Turrets = the Anit-Missle Destroyer !!! - in Player Features and Ideas Discussion [original thread]
Now that they brought missiles "down" to the level of turrets in Cold War, more anti-missile stuff would just bring them even lower. Sooooo I dunno about this idea unless there was an equivlant system for turrets somehow (eg a defense buff that mi...
- by Sam Comco - at 2005.12.23 08:54:00
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16. No subject - in EVE General Discussion [original thread]
I've also lost a ship, a valuable ship, due to no manual control...was stuck around a bunch of space objects which is a pain to click your way out of to warp away...didn't make it
- by Sam Comco - at 2005.12.23 02:50:00
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17. NPC's podkill? - in EVE General Discussion [original thread]
Originally by: Face Lifter NPCs should try kill pods, pods are hard to catch after all. However, in case of thread starter, he lost stuff due to lag so he should be restored I dunno about RMR, haven't had time to try it yet, but NPCs...
- by Sam Comco - at 2005.12.17 17:12:00
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18. Tractor Beam - Why it is soo dificult? - in EVE General Discussion [original thread]
To sum it up...Tractor Beams took Damage Controls place ;P
- by Sam Comco - at 2005.12.17 06:07:00
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19. Tractor Beam - Why it is soo dificult? - in EVE General Discussion [original thread]
Making it a high slot is enough to make me not use it...I mean, its made for picking up loot cans, and if your dealing with those your most likely fitted for combat, right? Those high slots are too valuable to waste on a non-essential item :X
- by Sam Comco - at 2005.12.17 05:11:00
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20. Adding crews - in Player Features and Ideas Discussion [original thread]
Originally by: Angelic Resolution The answer that all the other posts got was no. For this reason: When the Jovians gave pod technology to the EVE universe it removed the need for any and all crews as the 'pod-pilot' operated his ship from...
- by Sam Comco - at 2005.12.14 04:15:00
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